Contract details
Start date:
End date:
Status:
2024
2028
Official licensee
Leagues and Tournaments:
On March 27, 2024, the Premier League announced a four-year partnership with Rezzil, a Manchester-based virtual reality (VR) software developer. Rezzil is known for creating advanced VR software used for sports training and game analysis, particularly in professional football.
Rezzil’s software is already widely adopted by Premier League clubs, as well as other football leagues and sports organizations. The partnership between the Premier League and Rezzil will focus on developing a VR game that places users directly on the pitch, allowing them to experience the game through the eyes of their favorite Premier League players. Fans will be able to relive iconic moments and goals in a fully immersive virtual reality environment. This innovative game is expected to launch later in 2024, promising to transform how football fans interact with the sport.
A new angle of @AGarnacho7's Puskas Award nomination 👀
— Manchester United (@ManUtd) December 9, 2024
We put Garna back at Goodison Park to relive his spectacular overhead kick, powered by Snapdragon ⬇️#MUFC
One of the most exciting aspects of this partnership is the integration of Rezzil’s VR software with real-time Premier League match data. This allows clubs to recreate real match scenarios and enable players to train using virtual simulations of actual games. The technology will not only benefit professional athletes but also broadcasters and the gaming community, who can use the data to provide a more immersive experience for viewers and gamers alike.
Wishing a very Happy Birthday to a true legend and valued member of Team Rezzil, the one and only Thierry Henry.
— Rezzil ® (@rezzil) August 17, 2024
Have an amazing day, Titi! 🎉 pic.twitter.com/93Ja2Rk63o
In addition to the VR game, the Premier League will take an equity stake in Rezzil as part of the partnership. This investment will allow both parties to lead the way in the development of VR and Extended Reality (XR) technology, which could have far-reaching implications for sports media, fan engagement, and training in the years to come.
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